Below the Elder Brain on the mind flayer hierarchy are the Brainstealer Dragons (very rare because it's notoriously difficult to restrain a true dragon) and the Ulitharids. The very first illustration of a mind flayer, in D&D Supplement II: Blackmoor. The Thorough Biters have a philosophy of learning through failure, making them more humble that most other illithids. A brainstealer dragon. However, "half-Cthulhu creeps" and "squidface brainsuckers" are totally okay, so go nuts. Illithids are humanoid in basic shape - one head, two arms and two legs - but the similarities with humans end there. They then appeared in the Eldritch Wizardry supplement for Original Dungeons & Dragons. 1 Illithid 1.1 Physical Qualities 1.2 Playing an Illithid 1.3 Illithid Adventurers Horrible aberrations from the Underdark, manifesting fear in their wake. The fifth edition adventure Icewind Dale: Rime of the Frostmaiden introduced two more Illithid variants. There is also an idea that elder brains were created by the Illithid god Ilsensine, who performed ceremorphosis on some lesser gods or demigods. D&D 5E AD&D-style Illithid/Dragon Magic Resistance in 5E. And they usually use their mind-powers to help friends engage in emotionally-resonant roleplay when in societies with other monsters. As illithids are parasitic creatures that take over their host, this is likely the result of an illithid tadpole being implanted into a dragon. The Monstrous Manual for 2nd edition therefore had a much more detailed write up on the Mind Flayer and other psionic using creatures. Even more rare than Alhoons are Illithid vampires, who are created by unknown means. Their alien physiology has stumped our crack (addict) biology team even after years of scientific scrutiny. The ultimate megalomaniacs, mind flayers use their ability to enslave minds to play puppeteer to countless thralls while they feast on the brains of less useful creatures. However, the exact nature of Thoon is unknown even to the mind flayers themselves, so whether Thoon is a god, an aberration, a philosophy, or something else entirely is open to interpretation. Apparently, each bite into an illithid's brain releases an intense flood of memories that the illithid developed/consumed in its life, so strong it'll probably drive the typical consumer insane. Actions Multiattack: The dragon can use its Frightful Presence dragon Neutral Evil Red Inferno Wyrmling : 2 30ft. The Fiend Folio is sort of a transitional book between 3.0 and 3.5 I think, so just be aware that it has some changes to creature types, subtypes, and the basic stats for some creature types. I've been running many Dungeons and Dragons games over the past year. And of course, they grow tentacles and Sarlaac mouths and lose all of their hair. Some had two long, writhing tentacles that emerged from the backs of their heads, while others more closely resembled illithids with four tentacles in place of their mouths.No two tzakandi looked exactly the same. They minmax their bodies as well as their minds. Unfortunately for them, putting out a 1,392,000+ kilometer ball of ungodly hot hydrogen and helium is nigh on impossible (unless your name is Father Llymic.) Using 5e language, it might be a called a half-illithid. The word "ceremorphosis" derives from a language called the Elder Tongue, with cere meaning "brain", and morphe meaning "form". ", 5e, where D&D actually copied a design from PF and not the other way around. These tadpoles will be nurtured (though the elder brain will eat some of the tadpoles, who themselves engage in cannibalism) over the course of ten years (20 for ulitharids) and once they are ready, they are taken from their pool to undergo Ceremorphosis. More importantly than that, Mindflayers are one of the "Aberrant" monstergirls that show up in the Monster Girl Encyclopedia. Each creed has different beliefs about the best path towards taking over the universe. The Creatives devote themselves to advancing illithid society though scientific and psionic research and invention. Aside from that, nothing can reverse the effects; there is no way to bring back the original host, so he/she/they is for all intents and purposes, dead forever. The elder brains hate them. The Darkeners, the dudes who think they can find a way to extinguish suns. Tzakandi, even after ceremorphosis, resembled lizardfolk, standing 7 feet (2.1 meters) tall and with heads longer than those of their kin. Yet, this past lore seems to have been retconned in 5e. Is this copyrighted? Their lack of intelligence makes them unaligned. First, we have the following sentence from 5e MM (page 159): The Influencers specialize in collecting intelligence and misleading their enemies through infiltration and spying. Dragonlance has a subrace of "degenerate" illithids, the Yaggol, who have become so stupid they lost all of their psionic powers except for Mind Blast. In last week’s column I shared a cobbled-together homebrew system for handling ship-to-ship combat from the homebrew 5E D&D Spelljammer campaign that I run for my friends. [1], The brainstealer's powerful draconic build was aided by its diverse array of mental abilities. The Daeijine Illithids are highly individual to all save their Elder Brain. Dungeons and Dragons 5e Monster Spotlight: The Mind Flayer. Then they would commence brain extraction, killing one-headed creatures as they hungrily swallowed their brains.[1]. Challenge rating [1], Like most illithids and their creations, brainstealer dragons had squid-like heads and brain-devouring maws. Anyway, if you've ever seen that Bruce Campbell movie Mindwarp, with those burrowing leech things, you've got a pretty good grasp on what to expect. Explained somewhat in the tome of darkness 3.5. Illithids consist of... purple, mostly. 3e Melee Spell Attack: +12 to hit, reach 5 ft., one creature.Hit: 10 (3d6) cold damage. Dragon It is possible that the mind flayers were created when the daelkyr destroyed the native world of the githyanki and githzerai. It is thought that if we could crack the mystery of why these skinny creatures subsist on a diet of nothing but fat and calcium, we would be closer to... something. Placing it within a true dragon results in the unspeakably powerful gribbly horror that is the Brainstealer Dragon, whose psychic might is only surpassed by the Elder Brain. The Illithid is considered "Product Identity" by Wizards of the Coast and as such is not released under its Open Gaming License. Oddly, Neothelids are not considered Product Identity by Wizards of the Coast, possibly because "giant slimy worm that spits acid and shoots mind bullets" would not have been copyrightable. The Gatherers want to consolidate the illithid race into larger, more powerful communities instead of many small disparate ones. Sadly, the only statistics for Ulitharids are for Ulitharid Tadpole-Human combinations, which is a disappointment since an Ulitharid Brainstealer Dragon would have been fuck-awesome. This is not to say that there are no Mind Flayer clerics to Illsensine, because said clerics of Illsensine do indeed exist, but their numbers are rather small relative to say the number of Dwarven clerics of Moradin, however; Mind Flayer communities have an exception to their rule of "don't study magic too much" for the Clerics of Illsensine, and in fact greatly respect these clerics and leave them to their business. Here is what I came up with! If the host is any species besides a human, the result is a half-mindflayer, whose template can be found in the Fiend Folio. [1], Their skin was immune to acid, and grew in resistance to non-magical means of attack as they grew older. Traits Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. homebrewery link. It was a terrifying dragon with mind flayer powers. Pages in category "Monster Manual/Mind Flayer" The following 25 pages are in this category, out of 25 total. Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead. They also live for a lot longer than normal mind flayers. The mind flayers used to have another god called Maanzecorian, but Tenebrous (actually Orcus, it's a long story) used the last word on him, so his head asploded. page 132-135 covers details of an air ship page 165-166 details a giant's ship page 216 - page 219 has a deck plan for a ship page 221 -page 223 has deck plans and stats for a squid ship Waterdeep: Dragon heist They possessed white bloated eyes above the four tentacles drooping from their heads. In any case, the encounter with Thoon changed these particular illithids completely, they're a lot more irrational and unpredictable (NE instead of LE), make use of a lot of really weird constructs and altered humanoids (and employ a variant of the mind flayer that trades the ability to control minds for ninja powers), and for some fucking insane reason a CR 25 Elder brain came back as a CR 15 entity that's totally batshit insane. The 3.0 Monster Manual has illithid stats for 3.0 D&D. The Venerators are the worshipers of the illithid god. Put it in a Roper and you get the Urophion, a creature with a genius level intellect whose talents are wasted on sentry duty due to racism (but with their slow, slow, slow move speed they can't do much of anything else). Point is, Mind Flayers don't just compulsively kill/consume humanoids on sight like the xenomorphs from the Alien movies; they're perfectly capable of being normal, well-integrated members of surface-dwelling, non-evil, humanoid societies. Spent a few hours cooking this boy up, and trying to really make him shine as both a Mind Flayer and a Dragon, I'm still new to trying to make high quality homebrew monsters with accurate CRs, but he came out to a CR 17 before I calculated in the Psychic Domination and Psychic Grip (From the Mystic's Unearthed Arcana, just tweaked to be bonus actions) so I pumped him up to 18 Favored terrain Fun fact: in the city of Stormreach, in the Eberron campaign setting, there is an Illithid who just hangs around near a garden and engages in perfectly normal, honest, and voluntary business transactions with the humanoids and other races that inhabit the city. Their physical appearance is what other races would call nightmarish: their heads are bulbous and pulsating with a pair of sunken eyes and four writhing tentacles surrounding a hideous maw. Their alien physiology has stumped our crack (addict) biology team even after years of scientific scrutiny. Take your favorite fandoms with you and never miss a beat. They believe other races to be beneath them, at best slaves and food, and at worse doormats. Very, very rarely the transformation process itself partially fails and no external changes are brought about (though it will still internally be a mind flayer and need to eat brains) in these cases the new mind flayer is used as an infiltrator for obvious reasons. An illithid experiences euphoria as it devours the brain of a humanoid, along with its memories, personality, and innermost fears. It's not like anyone reads this site anyway. They possessed white bloated eyes above the four tentacles drooping from their heads. Its skin color ranges from mauve to a greenish lavender, soft and damp like an amphibious creature, and constantly covered by a layer of glistening slime.A mind flayer's hands have three narrow reddened fingers and a thumb, while its feet have two webbed toes. A rare few Illithids who end up mastering actual arcane magic instead of psionics opt to become Liches, named Alhoons or Illithiliches, since Elder Brains can't absorb magical abilities from the brain of an Illithid mage and magical talent (unless it's that of a Cleric to Ilsenine, see below) is looked down on in Illithid society. Look, just look up "aberrant" in the dictionary. Subtype(s) Plus they all have psionic powers and are so super-smart even their breakfast is JUST AS PLANNED! Just brains and purple. It is thought that if we could crack the mystery of why these skinny creatures subsist on a diet of nothing but fat and calcium, we would be closer to... something. I made one for each of the 4 age categories of dragon (wyrmling, young, adult, ancient). The brains provide enzymes, hormones, and psychic energy necessary for their survival. The biggest pain in the ass with converting Third Edition stuff into Fifth Edition stuff is that Third Edition was all about monsters having class levels. The Arisers say that illithids shouldn't stay in darkness and so they develop ways for them to work in daylight and make plans for conquering the surface. Designed to be read with the mouthparts. Earth We can't offer you much for the time being. According to the book Lords of Madness they came from THE FUTURE. With the Memorial Day weekend keeping my players busy we did not gather around the gaming table this week, which means playtesting those rules will have to wait. It involves inserting a live illithid tadpole into the mind of a captive humanoid host, consuming their mind over the course of days and transforming the body into a mind flayer. One of them, called the "Illithid God-Brain," is even trapped on Ravenloft and rules over an Illithid colony named Bluetspur, with the official backstory left open as to why one of these alien monstrousities would ever earn the place of a Darklord on that benighted plane, save that it must have done something atrocious even by Illithid standards. Illithids of Thoon would rather get swole, "It's not magic runes, Mom, It's psionic circuitry! The process that turns them into vampires also affects their brains, as the majority of their intellect is replaced with feral instincts and a savage cunning streak. Thread starter FormerlyHemlock; Start date Oct 12, 2015; F. FormerlyHemlock Explorer. One out of a hundred or so tadpoles will take twice as long to become ready for Ceremorphosis. Formally considered a relative of the scylla, they take the form of tall, curvy, slime-dripping women with tentacles for hair and a Morticia Addams-like dress implied to actually be tentacle-legs. [1], Brainstealer dragons used their mind blasts to stun their prey for ease of consumption. 1 Illithid 1.1 Lords of an Old Empire 1.2 Hive Mind Colonies 1.3 Hunger of the Mind 1.4 Illithid Names 1.5 Illithid Traits "You are merely a pawn, food waiting to be consumed by our colony! Its coiled shell provides the comfort of enclosed spaces while protecting the mind flayers from the irritating rays of the sun. The illithid first appeared in the official newsletter of TSR, The Strategic Review #1. Mind flayers will sometimes harvest a brain rather than devour it, using it as part of some alien experiment or transforming it into an intellect devourer. Today being Christmas, I decided to give the gift of marketing. Some illithids spend their time finding ways to put out the sun, because they hate that bright light shit. Illithids are an arrogant and cruel underground race. Twice in an illithid's life, it will go to the pool containing the Mind Flayer community's Elder Brain (though any briny pool will do), and literally vomit a huge amount of tadpoles out of their mouth (they're asexual like that.) By the way, this adventure also describes duthka'giths, who are brutal githyanki that carry red dragon blood; they could also be considered as effective opponents against the mind flayers. Many of the problems that plagued psionics in 1st edition were corrected for 2nd edition. The Abysmal feel that the best way to dominate other races is through the power of terror. Even rarer, to the point where it's practically considered an urban legend is the opposite, where the host undergoes the full transformation, but their original mind remains intact and in control of their newfound powers. The Nautiloid is the standard ship of the line of the various illithid nations and reflects the nature of the race. Always lawful evil Vampiric illthid are a type of undead mind flayer. Under this theory the mind flayers would be the equivalen… An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. An unlucky creature will be restrained as the Tadpole is brought to it, the Mind flayer carrying the tadpole will place it within the most direct route to the brain (typically the ear or nose, which makes no sense since neither of those connects to the brain, but the eye socket does so it could still work) and the tadpole will quickly burrow its way through the skull and into the brain where it will devour the host organism's brain over the course of a week as it alters the host with mind flayer traits. -Aurelioz, illithid priest In eons past, illithids controlled empires that spanned many worlds. Some Loretaker mind flayers (possibly) went to the Far Realm and apparently encountered something called Thoon. In some editions all ulitharids that survive long enough eventually morph into one. Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target.Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage. If a tadpole is placed into a Chuul, the tadpole dies, but the Chuul is changed into a creature called an uchuulon, or a slime chuul, which is like a chuul, but slimier. Things like that. They were more skilled in deception and intelligence gathering than their normal dragon counterparts. Special cases are present though; placing a mind flayer tadpole into a beholder results in a mindwitness (essentially replace four of the eyestalks with large thick tentacles and the rays of doom with psionics), a docile creature whose main role is to facilitate telepathic communications. A gnome ceremorph is an illithid created from a gnome host that failed to completely change into an illithid and so retains some of the physical and mental traits of a gnome, making them shorter than a regular illithid, but talented at invention. Even the Illithids and the Elder Brain itself know how impractical this can be, and would prefer to use any other type of golem instead. fly 50ft medium dragon Neutral Evil Ryujin : 25 40 ft., fly 60 ft., swim 80 ft. Gargantuan dragon any chaotic alignment Salamence : 10 30 ft. Elder Brains discourage studying magic too much because Elder Brains can't eat a mind flayer's magical abilities, though they can eat a mind flayer's knowledge of psionics (if it ever took levels in Psion, Erudite, Wilder, or what have you.) All but newborn brainstealers (if they were newborn at the time of their ceremorphosis) were capable of telepathic communication. Ceremorphosis is the natural reproduction process of the mind flayer. A Mind Witness will look for another telepathic being to serve if the illithids it works for die. The origins of these unique undead mind flayers are unclear. Wiki Le Monde des Royaumes Oubliés (French), Creatures with a 10 challenge rating (3e), Creatures with a 12 challenge rating (3e), Creatures with a 14 challenge rating (3e), Creatures with a 16 challenge rating (3e), Creatures with a 17 challenge rating (3e), Creatures with a 20 challenge rating (3e), Creatures with a 21 challenge rating (3e), Creatures with a 23 challenge rating (3e), Creatures with a 25 challenge rating (3e), “Monsters of the Mind – Minions of the Mindflayers”, https://forgottenrealms.fandom.com/wiki/Brainstealer_dragon?oldid=630543. Paralyzing Touch. Their tentacles seemed shadowy, with the tips fading in and out of the shadows, and their skin was pitch black.
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