However if you wish to start from level 1, the attached dungeon crawl Deathâ¦Read More When asked about the passage to the attic, she stepped aside, leaving the mirror blank save for his own reflection. Press question mark to learn the rest of the keyboard shortcuts, Player Backstories, Adventure Hooks & Session 0. When the party's Druid got to the window, the curtain started to attack him (I used the Smothering ability of the Animated Carpet). So I ran Death House on Friday. A growing archive of hundreds of years of D&D experience. When I ran Curse of Strahd, I decided to skip out on Death House (we had run it earlier the same year as part of a one-shot in Barovia) but boy, do I want to run it now! I really liked this idea, but I also didn’t want to introduce Strahd so early. Dang. Players seemed to enjoy that. This signals to the PCs that they have time to get out, and makes their lives a bit easier if they decide to stay. Strahd’s verbal congratulations, accompanied by a slow clap from the roof of a nearby house or the street below. Directed by B. Harrison Smith. I ran Death House as written, and with a party of four level 3 PCs, it went great. This also triggered the wonderful “One Must Die” encounter. Iâve been running 5e for a little over a year. All in one place. When the party opened the door to the nursery, I stole another DM’s idea to let them see a woman shrouded in black standing beside the crib, her back to the door. Utilizingâmy god, the horror!âtheir skill proficiencies, the players must achieve five successes before accruing three failures lest they never escape the nightmarish halls of Death House. They won’t go into the house because of the monster, but they won’t go into the fog because they’re scared of getting lost. These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PC’s corpse in a coffin outside of the house. Did you do anything differently? Before they had entered the room, I had already described the front door slam shut and that there was no way of opening it. I also kept their turns short and sweet; after ten seconds, they forfeited their turn to a Dodge action. When looking at the Sorcerer class a⦠In combination with Strahd's letter in the secret room, all the basic lore of the house was covered.". I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who “snuck into her room.” I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. This is something that I find a wonderful addition to Death House and comes directly from another reddit post. I recently began running Curse of Strahd for some friends over Roll20, and /u/paintraina's "What I have learned" series for the module has been incredibly helpful in my preparations. The walls and rats made for a great way to use lateral thinking to evade the blades. This is almost exactly what I'm doing! Opening the door reveals two skeletons on the bed. Having never done anything remotely Ravenloft, I was looking for some DM tips. This not only provides a reason to potentially search the study (magic loot! as. Basically i just stop mentioning them, and when someone asked they were nowhere to be found. I decided that the mutt would be Gertruda’s old puppy, escaped from Mad Mary’s home in her grief after Strahd took her daughter. But I let my Blood Hunter quickly finish the curtain by slashing it at the top. Welcome Wanderer! Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. When the party tries to leave the house, Rose and Thorn do not let them. The nursemaid’s ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. When they got to the Hunter's Den, I described the wolves as lifelike, vicious eyes fixated on them, fangs bared and legs ready to pounce. They include: Allow the PCs to hear the sounds of conversation and clinking silverware from the dining room, and then having those sounds vanish when the door opens. The ovens stink when opened, in quiet moments PC's hear skittering in the walls, and once while passing thru a doorway they feel a draft. Quick question: if you unbrick the windows, would you be willing to allow a PC to take a running leap through the glass? Thanks for reading and responding! Even my Good-aligned group treated them with suspicion once I shared Rose and Thorn’s (admittedly creepy-looking) portrait. Overall not a fan of Death House at all. They haven’t opened it yet, but I’m hoping that they’ll use the letter as an excuse to take an interest in Ismark when they arrive at the tavern. ...That'll be 2d6 to 4d6 falling damage, please! Was there anything in particular that was particularly deadly? This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. They also tried to find other houses in the fog, but quickly realized that they were being railroaded inside once the constitution/exhaustion checks started. /r/DnDBehindTheScreen is a subreddit for Dungeons & Dragons Dungeon Masters to trade tools, guides and resources. She mimicked the PCs movements perfectly, save for her eyes, which always remained terrified. I'm guessing the nursemaid's specter couldn't have gone well. Looks like you're using new Reddit on an old browser. Two guards fighting through a power breakdown inside the secret 'Death House' prison must fight to survive ruthless I'm not sure how they'll feel about the sudden change of tome from the brighter world of Faerun to the darkness of Ravenloft. Oh, neat. Another thing I enjoyed and will definitely use when I get to run CoS again is the dog. Hey everyone! One of my PCs assumed that she’d accidentally killed him with Shocking Grasp, but thankfully didn’t bring it up. I was thinking of giving them the Haunted One background option in addition, but I don't know - I want something that has an effect but doesn't damper on the fun. Death Note Relight 1: Visions of a God, alternatively Death Note: Rewrite ï½The Visualizing Godï½ (DEATH NOTE ãªã©ã¤ã ï½å¹»è¦ããç¥ï½, Death Note: Riraito ~Genshisuru Kami~), is an animated feature-length film condensing part of the Death Note anime series. Hi, I was thinking of running Death House from Curse of Strahd as a stand alone adventure in play by post format. See here for more details. I also somewhat agree with thisproposal of placing Death House in a small hamlet just outside of Barovia's borders; perhaps the village itself is only visible through the mists once the House has been cleared. The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. Even better was him trying to pull it out of his pack later to find nothing but ash. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. Consequences from dying to the Shambling Mound, Ambient music for the dungeon of Death House, The collection of all Megathreads for the r/CurseOfStrahd server, New comments cannot be posted and votes cannot be cast. Even though that random occurrence may be beneficial. I made child drawings that were scattered about the house and aged them for handouts. This way if she wanted out she could, but if she wanted back in she could come back with a curse. Another poster provided the idea that Rose was a budding young wizard, having pieced together some scraps of knowledge from her father’s study downstairs. Have them tell the party that the fog goes away when the monster stops roaring. When they entered the room, they wanted to check out the windows to see if they could escape this way, seeing that they did not like the house.
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